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Fantasy/Animation

Written by Christopher Holliday,Alexander Sergeant

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323 pages, about 6 hours of reading

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About this book

This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated film and television. Bringing together contributions from world-renowned film and media scholars, Fantasy/Animation considers the various historical, theoretical, and cultural ramifications of the animated fantasy film. This collection provides a range of chapters on subjects including Disney, Pixar, and Studio Ghibli, filmmakers such as Ralph Bakshi and James Cameron, and on film and television franchises such as Dreamworks’ How To Train Your Dragon (2010–) and HBO’s Game of Thrones (2011–).

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Reading guide

Themes, characters and key ideas in Fantasy/Animation, written by Chaptra AI.

  • about 15 hours
  • advanced
  • analytical
  • scholarly
  • insightful

Fantasy/Animation, co-authored by Christopher Holliday and Alexander Sergeant, offers a groundbreaking academic exploration into the intricate and often symbiotic relationship between the fantasy genre/mode and the medium of animation. It argues that animation, with its inherent malleability and capacity for world-building beyond live-action constraints, is uniquely positioned to manifest the fantastical, while fantasy narratives have profoundly shaped the aesthetic and thematic evolution of animated forms. The book provides a comprehensive theoretical framework alongside diverse case studies, challenging conventional understandings of both fantasy and animation as distinct categories. It posits that understanding their interrelation is crucial for appreciating the full scope of animated storytelling and the enduring appeal of fantasy across media.

Animation, perhaps more than any other medium, possesses an inherent capacity for the fantastic, allowing the impossible to become visibly real.

Key themes

Medium Specificity and the Fantastic
This central theme explores how the unique properties of animation—its hand-drawn or digitally constructed nature, its freedom from photographic reality, and its malleability—make it the ideal medium for representing the impossible, the magical, and the surreal elements characteristic of fantasy. The book argues that animation doesn't merely depict fantasy, but rather, its very essence allows for a direct manifestation of the fantastical, blurring the lines between creation and reality within the animated world.
Fantasy as a Mode, Not Just a Genre
The book posits that fantasy should be understood not solely as a distinct genre with specific tropes (e.g., dragons, magic, quests) but as a fundamental 'mode' or 'sensibility' that permeates various forms of storytelling and artistic expression. This broader definition allows for a more nuanced analysis of how fantastical elements infuse diverse animated works, from seemingly realistic stories with magical undertones to abstract animation that evokes a sense of wonder or the uncanny. It emphasizes the imaginative and speculative nature inherent in both fantasy and animation.
Historical and Cultural Evolution
This theme traces the historical development of animated fantasy across different eras, technological advancements, and cultural contexts. It examines how early animation experiments, Golden Age Hollywood cartoons, global traditions (like Japanese anime or Eastern European stop-motion), and modern CGI productions have each contributed to and been shaped by the depiction of fantasy. The book highlights how cultural values, technological capabilities, and artistic movements have influenced both the form and content of animated fantastical narratives.

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How does 'Fantasy/Animation' redefine the concept of 'fantasy' beyond a simple genre classification, and what implications does this have for media studies?

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